Junior studying Information Systems Management at NYU
Graduating May 2027
I want to create experiences that help people unwind after a long day, energize them during low times, and open their perspectives and hearts to the world. Video games are my medium for making that happen.
Fears to Fathom-Inspired Experience
A first-person psychological horror game focused on atmospheric tension and narrative-driven scares. Features environmental storytelling, stealth mechanics, and immersive sound design built in Unreal Engine 5.
Work in ProgressDOOM-Style Fast-Paced FPS
A wave-based arena shooter emphasizing fluid movement, combo systems, and player progression. Designed to showcase engagement loops and retention mechanics through dynamic difficulty scaling.
Work in ProgressCompetitive Fighter Prototype
A technical fighting game prototype exploring combat systems, frame data, and competitive balance. Features two playable characters with distinct movesets and data-driven design iteration.
Work in ProgressMay 2024 - January 2026
Neurobane
Led product development and management for an AI-powered neurodiagnostic system for psychiatric care. Oversaw business strategy, fundraising, and cross-functional team coordination to bring medical device innovation to market.